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3D Studio Max 2: Effects MagicFrom New Riders Pub
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3D Studio MAX 2 Effects Reference is a comprehensive special effects resource for experienced users. The average busy animator doesn't have a lot of time to waste wading through detailed explanations of the software targeted at lower-level users-this book gets right to the point by providing the basic "recipes" for creating stunning effects. Each effect is presented in simple, numbered steps that are fully illustrated. Users will be able to create the effects, then place them in their own scenes and animations. Since 90% of the R& D is completed, the animator is free to spend time tweaking the effect to his or her taste rather than trying to invent it from scratch.
This approach is unique to the industry. The user base has progressed to a level where many users are above the hand-holding tutorials and instead need a collection of short how-tos and examples of real world techniques that they can plug into their work.
3D Studio MAX 2 Effects Reference contains over 100 effects which are categorized into logical sections for easy reference, such as:
-- Water Surfaces: crashing waves, moonlit ocean, violent rapids, drain vortex
-- Space Effects: asteroid fields, solar flares, super nova explosion
-- Cloud Dynamics: cumulus clouds, ominous clouds
-- Terrestrial Storms: tornado, thunderstorm, blizzard
-- Dramatic Fog: rolling swamp fog, morning mist
-- Mass Destruction: atomic bomb detonation, mushroom cloud, shockwave, volcanic eruption, earthquake
-- Pyrotechnics: fireworks, welding sparks, rocket engine glow, lasers
-- Underwater Ambiance: murky, flood lights, glowing beacons, dancing light rays,
-- Every Day Forces: smoke and steam, glass, fizz, drippingwax, footprints, jello matter, curtains blowing in the wind
- Sales Rank: #6710274 in Books
- Published on: 1998-06
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x 7.25" w x .75" l,
- Binding: Paperback
- 406 pages
Amazon.com Review
Using a slick, full-color format, this guide successfully arranges an impressive array of special effects for 3D Studio MAX 2. Part 1, "Water Effects," teaches you how to design water surfaces, underwater ambiance and kinetics, and gushing water. In part 2, "Space Effects," you learn how to create space ambiance, such as the sun and star fields, and you also create science fiction effects, such as a force field and an alien planetary sky. Part 3, "Atmospheric and Terrestrial Realism," teaches you how to create foggy and snowy weather conditions and natural disasters, such as lava flows. The fourth and last part, "Explosions and Pyrotechnics," shows you how to create, among other things, a mushroom cloud, a missile launch, fireworks, the glow of a rocket engine, black billowing smoke, and steam. Although the authors use helpful step-by-step instruction and plenty of screen shots, you'll want to know 3D Studio MAX fairly well to get the most out of this book. An included CD-ROM has four bonus effects--Brook, Stream, Wrinkles, and Flamethrower--as well as original MAX files that you use to create the book's effects. The CD-ROM also contains Map files and files showing the finished effects. --Kathleen Caster
Most helpful customer reviews
0 of 0 people found the following review helpful.
Older work, but compatible still .. missing the CD, waiting for the CD
By WCSally
The book is for an older version of 3DSMax, but it is nice (for a newbie). However, it does depend upon the CD .. and in this case the CD has not yet shipped, as the envelope for it in the book was empty.
I am awaiting the vendor's choice of delivery; download would be fine. I certainly hope they can locate the information, as the lessons in the book all hinge on having the files from the CD!
2 of 2 people found the following review helpful.
Excellent book on special effects
By Brandon Klassen
This is an excellent book for learning special effects. Don't bother buying Max 3 Effects because this book has WAY more effects, better quality and better content-range of effects, it's way better value for your money, and it's entirely applicable to the new versions of Max, not too much has changed.
It tells you how to make cool water effects, build land geometry, do space effects, some cool weather effects, and more. If you just want to make terrain and water this book will be a great help. Or if you want to make a space scene this book has some great help in that area too to easily make starfields, planets, etc.
The quality here of what you can make (for the most part) is completely professional looking. It's full color all the way through as well which is a bonus for the price of the book. I've been into computer graphics since I was a kid, and although I'm just starting to properly learn Max now after using it for over a year, this book is a great help to get some cool effects easily.
You'll want to have a basic knowledge of the Max interface, because the book is very succinct. Also just by reading it and playing with Max you'll learn new things about the Material Editor and other areas that will help you overall doing 3d Animation.
3 of 3 people found the following review helpful.
Very useful book
By A Customer
I really find this book is a lot of fun. Not every effect is perfect, however, they don't need to be. I almost never use the effect the way they are defined in this book, but the great thing about this book is it gives you many starting ideas, from which you can tweak and change to come up with your own brilliant effects. If you have no imagination and just want to copy effects, then maybe this book isn't for you. If however you love to explore and experiment, seeking new and dazzling artistic effects, but would like a few clues how to get started, then this is a great place to begin. Let's face it, Max is huge and complex and there is a dizzying array of choices. I find it really useful to see how Carbonaro does it, then take his ideas and add my own. This book is for the artists, not the technicians.
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